A sprint option to let things get really nice and speedy once you've mastered the controls would have been an improvement. Just a bucolic calmness, pleasant soundtrack, and entertaining time. Soon I was parkouring about like a pro, skimming off the side of one wall to scale another, leaping up between two, or just pleasingly bouncing around the place. And what's so lovely here is that there's no tiresome teaching of the skills necessary to reach the higher platforms - it nonchalantly teaches them to you purely by tempting you to try. Your job is to jump from pillar to post, turning grey concreted slabs into grass-covered pleasantness, purely by the power of standing on them. And cor, it's a lovely little half-hour-long thing. So, with no real idea what it was, I gave it a boot. Green ground, blue sky, sticky-up columns - it's what everyone wants from games. While waiting for a video to finish uploading to YouTube, I poked through the new releases on Steam and spotted the pleasingly columnular Refunct.
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